Hello and welcome all new and old players!
IF YOU ARE LOOKING FOR HOW TO INSTALL GO HERE.
If you have done this, then congratulations! You have successfully installed MineColonies and you are on your way to having your own town!
But one of the first questions you should ask yourself is: "Where should I put my town?". When starting a new world, just play Minecraft how you normally would. Find a nice area where you could start your wonderful new town and start collecting some wood and stone.
- Tip: To start your colony you need to place a Supply Ship or a Supply Camp first. Which only one or the other can be placed and also it can only be placed once per player per world. Place this item by right clicking the ground and a chest will spawn exactly where you clicked on the ground. Within this chest will be a Town Hall block and a Building Wand. This is the only way to obtain the Town Hall, it can't be crafted.
- Tip: Supply Camps need an area of 16 x 12 x 17 to place down.
- Tip: Supply Ships must be placed in a large pool of water, otherwise it will not be built. This also can not be a river because it is too small; an area of 17 x 30 x 32 is required to place it.
This chest contains a town hall chest and a build-tool which will be explained later. This will also spawn a really cool colony ship in the water. You can keep this ship or use it for materials because it spawns dispensers, beds, wooden planks and wool.
Your first step to start your town is placing the Town Hall Chest. Do this using the Buiding Tool you got from your supply chest. The Buiding Tool is what will help you placing your buildings. Using it you will see a ghost outline of how the building will look like.
- NOTE: PLACE IT ONE BLOCK HIGHER THAN THE GROUND. The town hall is as it states, your town hall, it is the center of your town and without it being placed you can not build any other colony based chests.
The next thing you should do is creating a "Builders Hut". Once again, use the Buiding Tool to place the hut so you can position the hut how you wish. The builders hut will enable to hire a builder and as you may guess the builder will build and upgrade buildings. Once built, upgrading the builder hut will enable your builder to upgrade the other buildings. In the configuration options of the mod. In the config folder of your Minecraft game you can toggle if your builder builds for free or whether you have to deliver him the resources.
Currently there are 5 more Worker Huts that can be built and placed. They are: the Miners Hut, the Sawmill/Lumberjack's Hut, the Fisherman's Hut, the Farmer's Hut and the Guard's Hut. All of these huts lets the workers gather resources if you give them the proper tools. The Lumberjack requires an axe so he can start chopping down trees and getting logs. The miner will need the first level of his building built and he needs a shovel, pickaxe, cobblestone, torches, ladders, fences, planks and slabs (all oak wood type), the Fisherman will require his hut be built first and then a fishing rod, the farmer needs his hut be built as well as for you to create the plot and place the Field and the Guards will need the Guard Tower built first then a bow and/or a sword. Depending on the type of tools given to the workers, they will collect what that tool will allow them.Even enchanted tools!
View all the recipes here.
If you're here CONGRATULATIONS! You have already installed Minecolonies and are ready to embark on an adventure to explore, conquer and establish your own Settlement. Work hard and turn it into a thriving Town. Hone your Leader skills and grow grow grow into a City. Lastly, can you be a grand leader and finally achieve a Metropolis??? (Check your ingame Minecolonies Achievements).
So, the first thing you want to do is find the perfect spot to settle down. But, before you do that, there are two things you have to consider. The following comments are the most important you should read and consider to ensure a successful Town and avoid frustration. Please read all considerations first, before placing your Supply Ship, Supply Camp, or even starting to play:
Placement of the Supply Ship or Supply Camp
When you place the Supply Ship it will spawn a chest that will contain the Town Hall block and the Building Tool. To place the Supply Ship, you need to have a large enough body of water. The Supply Ship is 32 x 11 blocks in length and width. So the recommended body of water must be at least (32 x 20). When you place the Supply Chest a chest will appear on the exact block you right clicked. The Chest will be directly in front of the ladder to board the supply ship (8 blocks from the boarding ladder) and the ladder is not in the middle of the Supply Ship. But please take into account the Town Hall placement as well before you place your Supply Ship. Once the Supply Ship is placed, you can't place another Ship or Camp in this World anymore.
(Hint: if you're not able to place the Supply Ship, try it block by block: one to the right, left, closer or further from the water - or even directly over the water creating a walkway block by block).
When you placed the Supply Camp it will spawn a chest that will contain the Town Hall block and the Buiding Tool. To place the Supply Camp, you need to have a large enough flat, clear piece of land. The recommended flat piece of land must be at least 16 x 17 blocks in size. When you place the Supply Camp a chest will appear on the exact block you right clicked. But please take into account the Town Hall placement as well before you place your Supply Camp. Once the Supply camp is placed, you can't place another Camp or Ship in this World anymore.
(Hint: if you're not able to place the Supply Camp, try it block by block: one to the right, left, closer or further from the area you cleared. It can not contain any holes or have any flowers, grass, fens, etc. It must be completely flat and clear.
The protected area of your Colony (once the Town Hall has been placed) will be a 180 block radius, measured from where you placed your Town Hall block the first time (on the official Minecolonies Server). Therefore, plan carefully where you want to place your Town Hall. 180 blocks in every direction will be your protected Town area including mountains, hills, lakes, oceans, caves, world generated structures, etc. from bedrock to the sky limit.
- Note: You can configure your own Town area radius in the minecolonies.cfg file inside the "../minecraft/config/" folder of your own world. (see minecolonies.cfg file section for details)
Due to the protected area of each Town, you have to scout carefully your surroundings to make sure you are clear of any other Towns nearby preventing you from placing your Town hall or limit your Town area in that direction.
If there is another Colony too close to your current position you won't be able to place a Town Hall.
If you want to know whether there is a colony too close to your current position we included some information in the debug screen (Displayed when you press the F3 button) which contains a real time tracker showing you the distance to the next colony, the colony you're currently in, or if there is no colony close at all plus - if there is a colony close to your current position - the required distance to place your Town Hall.
For example, in the official Minecolonies server it will be 200 + 20 = 220 (area of each Town + empty blocks between Towns = Total blocks required). It therefore, will tell you: “Next colony is XXX blocks away. (420 required to place a Colony).”
So, what's the minimum distance from a Town to safely place your Town hall? In the Official Minecolonies Server it will be 420 blocks. Your Town area + buffer space + other player's Town area. (200 + 20 + 200 = 420). 420 blocks from other players' Town center to Your Town center.
Now, after you have explored, thought carefully, planned and found the perfect spot to start your own colony, let’s take a look at the required steps to get your Colony running.
Setting Up Your Colony
Get enough materials and craft your Supply Chest in a crafting table. Now use it by right clicking a block with it, in order to place your Supply Ship (which you can use as shelter, warehouse or even as materials to give to your builder). It will also give you a chest with your Town Hall block and the Building Tool after the placement. (You can watch this video from our youtube channel about how to use the Building Tool to position all your buildings).
- Hint: Meanwhile, gather as many materials as possible to be able to give them to your builder when he starts building. He will be asking you for all kinds of materials he will need for each building or upgrade. Mainly oak wood, cobblestone and torches for the starter builds. Further upgrades will require more elaborate materials.
After you have carefully decided where you want to place your Town Hall (Remember, the position where you placed the Town Hall block will be the center of your Town's protected area. Once placed, the area will be set and cannot be changed). Use your Building Tool to place the Town Hall block, once you “commit” to the placement of the Town Hall, the Town hall block will be set and your Citizens will automagically appear. You can right click the Town Hall block to look at its graphical user interface.
Town Hall GUI
You may use the tabs on the left side to switch between different categories:
- Information.-This will give you some statistics about your citizens and workers.
- Actions.-This is the most important tab. You are able to see your Towns name and various Buttons here:
- Build Town Hall (also upgrades it), - Repair Town Hall (in case it gets “accidentally” modified), - Recall Citizens (not implemented yet) - Toggle Specialization (future use) - and Rename Colony (in case you don’t want it to have the player’s name or coop playing and decide on a colony name.).
- Permissions.-It will show the Owner(s) and other players invited to your Town to collaborate. You can add a player and give him a status in your Town. Each status will have certain privileges in the protection system.
- Citizens.-Just the names of the Citizens. Your npc citizens, not players.
- Settings.- You may set it automatic hiring mode or Manual mode. Every time a building is finished and you have an unemployed citizen, he may be automatically assigned or you can manually assign him according to his "Traits".
- Work Orders.-Here you will see the work orders the Builder has in the order they have been assigned. The builder will not start another order until he has successfully completed the top one. Here you can delete any build order he has or change their priorities. When you delete a work order which is currently being built the builder will stop building and only continue when you assign him to this building again.
Before any building can be built, you have to craft the “builder’s hut” block in the crafting table and use your Building Tool to place his building. Once you “commit” to the placement of the builder's hut, the block will be placed and the builder will be automatically assigned (or you can manually assign one with the best "traits" for builder if you changed this in the setting tab in the Town Hall's GUI). You now officially have a Builder! CONGRATULATIONS! Now you can access the Builder’s block (right click on it) and you will see a similar GUI with different options:
- The Worker assigned and his Skill Level. (you level him up by assigning more build/upgrade/repair tasks. The higher the level the faster and more efficient he/she will be). And the buttons:
- Fire Worker.- If you think you know a better Citizen for the job.
- Recall Worker.- If the builder gets stuck somewhere, or you just want to see what the builder has or give the builder something directly.
- Build/Upgrade Building.- to create the build/upgrade work order for this building.
- Repair Building.- So the builder can recreate the original building (at the current level) and fix any broken, missing, unwanted addons to the original building.
- Inventory.- This is the most important button. Here you can access the buildings storage from where the “worker” takes and deposits materials, tools and anything he/she finds along the way (citizens will pickup anything in their path that is considered a “drop”; saplings, seeds, rotten flesh, bones, arrows, etc.).
You will have to issue the builder the “Build” assignment so he can build his own Hut first. Without the builder’s hut being built, the builder cannot build any other buildings. He will be asking for the materials he/she needs. Make sure to check the “chat” regularly to see what materials the builder is requesting for any build/upgrade. Hint: If you see he/she has not finished a work order and you don’t see the builder asking for any materials, go to the builder’s hut and “recall” the builder and wait a bit to see what he/she needs.
Once the builder has finished his Hut, you're ready to start building ANY other building you want. Just craft the desired block and use your building tool to place the desired building and go into the GUI for that new block you just placed, right click on it and click on the "Build" button. That simple!
- Hint: Consider “Upgrading” the Builder’s hut to level 2 as soon as you can so he may be able to upgrade any other building.
You have now completed the most important steps completed to start and create your Colony.
From this point on, you should be able to “place”, “build”, “upgrade” and “manage” all your buildings and Citizens.
Your questions from this point on are probably what to build next? The Town Hall, Miner, Sawmill, Farmer, Fisherman, Guard, Deliveryman's hut? Well, there are many answers, but you start with only 4 citizens! Now what? Well the next step after your 4 Citizens are “employed” and are working hard, is to plan and place the "Citizen Hut". This will give you additional Citizens for each level of a Citizen Hut you build in your Town! That's crazy, right? Now what do you do with so many Citizens? You cannot assign more than 1 worker per building. Therefore, consider building additional buildings (more miners, lumberjacks, builders, farmers, fishermen... and more to come!). Check the Citizen Hut section for more detailed info.
- Hint: Upgrade your buildings to the highest level each one has to unlock achievements (and in the future enable your worker to do more stuff)