MineColonies Wiki

Builder’s Hut

Builder's Hut



Welcome to the Builder’s Hut Information Site.

Before you build any building, you need to build the Builder’s Hut. Without the builder’s hut being built, the builder cannot build any other building.

Before you choose a place to build it’s Hut, take into account the distances among the other buildings and obstacles like water, trees, caves, mountains, lava sources, etc. After you have selected a place for the Hut, you have to craft the Builder’s Hut block and place it with your Building Tool. Once the hut is placed, the builder will be automatically assigned (or you can manually assign one with the best Traits for a builder if you changed this in the settings tab in the Town Hall’s GUI.

Now you will have to issue the “Build” assignment so it can build it’s own hut first. The builder will be asking for the materials it needs. Make sure to check the “chat” regularly to see what materials the builder is requesting for any build/upgrade.

Once the builder is done you can now start to build anything you want; Worker huts, buildings, decorations or your own schematics.

  • Note: The Builder may ONLY build or upgrade any other Worker’s hut up to the level of it’s own hut. So, in order for the builder to upgrade any building, the Builder’s Hut MUST be upgraded first. Then it will be able to upgrade any other building(s).


When accessing the Builder’s Hut block (right clicking on it) you will see a GUI with different options:

Builder GUI

The Worker assigned and it's Level. (The worker levels up in time by working. The higher the level the faster and more efficient it will be). And the buttons:

  • Manage Worker: Hire and Fire workers, if you think you have a better citizen for the job with better skills or traits.
  • Recall Worker: If the worker gets stuck somewhere, or you just want to see what the worker has or give them something directly.
  • Build Options: To create the build/upgrade/relocation/repair work order for this building.
  • Delivery Priority: Automatic or Static option to set priority that the deilveryman will deliver requested items. (1/10 is the lowest priority and 10/10 is the highest priority)
  • List of Recipes: Lists the recipes that you have taught to this worker's hut.
  • Teach Recipe: Opens a 2x2 or 3x3 crafting grid or which allows you to teach this hut recipes, which the currently assigned worker will use to craft items that they require.
  • Inventory: This is the most important button. Here you can access the buildings storage from where the worker takes and deposits materials, tools and anything they find along the way (citizens will pickup anything in their path that is considered a drop; saplings, seeds, rotten flesh, bones, arrows, etc.).

Builder GUI 2

By pressing the arrow button in the top right corner of the GUI, you will be taken to page 2 of the GUI where you will find the following:

  • Required Resources: These are the resource that the Builder will need for the Build/Upgrade it is currently working on. This amount will change as it places the blocks and will show only what blocks it still needs to place. The blocks in Red color are the ones neither you nor the builder has in it's inventory

  • Inventory: Same as above, allows you to view the huts storage.

Important Note: After pressing the Build Options button you will see a new list of all the items required for that build. There are some options here, but the most important option is that you HAVE To CONFIRM the Build by pressing the Build Building button so the build order is created.

After pressing the Build Options button you have a few options to consider:

New Building
    • Schematic Style: Here you can verify the "style' of schematics you have currently. You can change the style to see the list of items required for other styles, but it's not recommended that you change a different style from here since it will most likely be in a different position. Since each schematic is different.
    • Builder: Here is where you can choose what builder you want on the project. If it is out of a builders range, this is where you can manually assign one.
    • List: This is the list of resources that the Builder will need for the schematic style selected.
    • Repair: This is to repair a building back to it's current level according to the schematic. This will remove any changes that a player has made to the current building.
    • Upgrade: When you are ready to upgrade to the next level.
    • Reposition: To Move the building from it's current location. After pressing this button you will be taken to the 3D view of the building tool GUI so you can move it to where you want it.

A few things to consider

For the placement of the Builder’s Hut, you should consider having the hut in the middle of where you plan to have the rest of your buildings so that the builder has less of a distance to walk between it’s hut and the build sites.

The builder will not start another build assignment until it has finished the current one.

You can go to the Town Hall’s GUI and click on the Work Orders tab and cancel the current build as well as arrange the priorities of the other build orders you have there. If you cancel a work order, (and it was being built already) when you assign the build order again, the builder will continue where it left off.

Any block the builder removes (dirt, wood, planks, glass, etc.) while building and/or upgrading it will keep it in it’s inventory until the inventory becomes full, or it may dump any unnecessary items at the end of a build/upgrade into the Builder’s Hut Inventory.

If changes are needed, or you feel there is content missing, please feel free to edit this page (button at the top), or submit an issue for us to make any edits. - Minecolonies Wiki Team