Farm & Field
Welcome to the Farm & Field Information Site.
Before you choose a place to build the Farm Hut, take into account the location from the Warehouse, Composter and Field(s). After you have selected a place for the hut you have to craft the “Farmer’s Hut” block and place it with your Buiding Tool. Once the Farmer’s Hut is placed, the Farmer will be automatically assigned (or you can manually assign one with the best “Traits” for Farmer if you changed this in the settings tab in the Town Hall’s GUI.
Now you will have to issue the builder the “Build” assignment so it can build the “Farmer’s Hut”. Once the builder is done, you will have to determine where your farm plot(s) will be located. Before the farmer can start, you will have to give the farmer a hoe, the crop you want to cultivate so the farmer can plant, and craft the “Field” block (Scarecrow). Place the “Field” block in the plot of farm land you want the farmer to work on and right click on it to acces it’s GUI. Here you will place the crop you want for this specific field to be cultivated. The crops he currently cultivates are: Wheat, carrots, potatoes, beets, melons, pumpkins and most “modded” crops (from other mods) as long as they have normal growth behaviour (Minecraft sugarcanes are being worked on at the moment).
Note: The farmer will only till and cultivate crops that are (up to) 5 blocks from the field block. The farm land can be delimited by placing solid blocks (non tillable; sand, cobblestone, wood, etc) or air blocks in the ground next to the tillable blocks. This will cause the farmer to stop cultivating the land at this point, even if there is still tilled and/or tillable land after that solid/air block. Plan accordingly and create your plot(s) any shape and form you want taking into account that for each farm plot, the farmer will only work up to 5 blocks from the field block.
If you decide later to change the type of crop you want cultivated in that specific farm plot, just go into the “Field’s” GUI and switch the crop there. Remember that for the dirt to be tillable and hold crops, it must have a water source to keep it tilled and crops stay planted (Minecraft limits the water source to permeate up to 4 blocks from it’s placement).
IMPORTANT: The farmer will take care of up to 5 “Fields”, depending on the level of the “Farmer’s Hut”. The level of hut is the number of fields it can take care of.
These are just some examples of what a farm plot can be like. you can be creative and make them any shape you like following the rule of only up to 5 blocks from the “Field” block (Scarecrow) and delimited by non tillable blocks.
Now you can access the Farmer’s Hut block (right click on it) and you will see a GUI with different options:
The Worker assigned and it's Level. (The worker levels up in time by doing it's work. The higher the level the faster and more efficient they will be). And the buttons:
- Manage Worker: Hire and Fire workers, if you think you have a better citizen for the job with better skills or traits.
- Recall Worker: If the worker gets stuck somewhere, or you just want to see what the worker has or give them something directly.
- Build Options: To create the build/upgrade/relocation/repair work order for this building.
- Delivery Priority: Automatic or Static option to set priority that the deilveryman will deliver requested items. (1/10 is the lowest priority and 10/10 is the highest priority)
- List of Recipes: Lists the recipes that you have taught to this worker's hut.
- Teach Recipe: Opens a 2x2 or 3x3 crafting grid or which allows you to teach this hut recipes, which the currently assigned worker will use to craft items that they require.
- Inventory: This is the most important button. Here you can access the buildings storage from where the worker takes and deposits materials, tools and anything they find along the way (citizens will pickup anything in their path that is considered a drop; saplings, seeds, rotten flesh, bones, arrows, etc.).
This is “page 2” of the GUI. It show the “Fields” that are avaialble (recognizable with a “Field” block placed and crop in his GUI) and they can be assigned to this specific farmer.
And the buttons:
- Automatic/Manual: By default. Here you can define if you prefer to "manually" assign the "Fields" for this farmer.
- Field: This is the list of recognized fields. If the field shows an X that means it is already assigned to a farmer and will list the farmers name who takes care of that field, as well as show what seed is in the field "scarecrow". If that X is red and the button is not grayed out, that field belongs to the current farmer and you can unassign it. If the field has a Green check, then that field can be assigned to the farmer. If the button is grayed out, with a check that means that no one is assigned to that field but the current farmer can not accept any more fields. rows, etc.).