The Forester’s Hut is where the Forester will go in between chopping down trees. The Forester will cut down any tree in an approximate 150 block area (from themselves) that is not in a hut schematic and doesn’t have cobblestone placed beneath it.
Note: In addition to axes for chopping down trees, Forester require hoes for breaking leaves.
Research: No research is required for this building.
Forester’s Hut GUI
The first tab of the GUI is the main interface.
- Building Name: Shows the name of the building, including the level of the building.
- Pencil: Allows you to rename the building. The level of the building will always be listed after the name.
- Assigned Workers: Tells you the worker assigned to this building.
- Manage Workers: Lets you change which worker is assigned to work at this hut. There can only be one worker at each hut. Note: this only works if you have turned the worker hiring mode in the Town Hall block to manual, otherwise your citizens will be hired automatically.
- Recall Worker: Recalls the worker at this building to their hut block. You might use it if they are stuck somewhere, you want to see what they have, or want to give them something directly.
- Build Options: Lets you create a build, upgrade, or repair build order for this hut. To learn more about the building system, please visit the Builder page.
- Request system:
- Pickup Priority: You can set the priority that a Courier will visit this hut and pick up items (when the worker at this hut issues a request), or you can tell Couriers to never visit this hut to pick up items. (For the pickup priority, 10 is the highest.)
- Request Pickup Now: You can click this button in order to tell any available Courier to come and pick up all the items from the building.
- Info Button: Some huts have an in-game guide. Press the ? button to access it.
- Inventory: Here you can access the hut block’s storage, where the worker at this hut takes and deposits materials. They will also use any racks that were placed in the hut when it was built or upgraded, so be sure to check those as well!
- Chest Icon: Click this button to see all the items in the hut’s storage (including the hut block’s inventory and any racks that came with the hut). Clicking the ? button next to an item’s count will highlight the storage container it’s in.
The second tab of the GUI is the crafting recipes.
Here you can see all the crafting recipes this building knows. The arrows allow you to move them up or down in priority. You are also able to disable specific recipes.
The third tab of the GUI is the saplings.
It shows a list of recognized saplings the Forester can work with, even modded ones (if coded correctly). Here you can turn on or off which type of trees the Forester will chop down.
Each row contains a button to toggle the usage of this item on or off. By default this is on for all items.
There are also two controls on the page:
- The black box at the top is a search field.
- Reset to default allows you to reset everything to on.
The fourth tab of the GUI is the tasks.
This tab shows you any requests the hut is working on, and where it is going.
The fifth tab of the GUI is the settings.
Replanting: Where you can select if you want the Forester to replant trees that are chopped down. They will only do this if they have enough saplings.
Zoning Mode: This lets you turn on or off if you want the Forester to be restricted to a certain area when chopping trees. To choose the area, use the Obtain Tool button on the next tab.
Break Leaves: This lets you decide whether you want the Forester to also remove all of the leaves of the tree, else he will only cut those which are in their way.
Recipe Mode: This is unlocked by researching Warehouse Master in the University. This changes how multiple recipes for the same item are prioritized.
Priority: This is the default setting. The hut will try to use recipes that are higher up in their recipe list first.
Warehouse Stock: The hut will look in the warehouse first to see what resource you have more of before deciding what recipe it will use.
Use Shears: Whether the Forester will use shears or a hoe to cut down the leaves.
The sixth tab of the GUI is the zoning tool.
This tool will let you define an area for the Forester to work. Right click one corner of the area you want, then left click the opposite corner, and this will set a rectangle inside which the Forester will search for trees. Vertical coordinates do not affect this too much; keeping them all around the same y-level can avoid unintentional bugs, though.
The seventh tab of the GUI is the minimum stock.
Use this button to tell the Forester’s Hut to keep a minimum stock on hand. Set items will be displayed above the button.