MineColonies Wiki

Commands

These are the in game commands currently available, most require that a user have operator privileges to work, or require that a single player world has cheats enabled. If you would like to make use of Permission nodes you require a server API such as SpongeForge along with a permissions system such as LuckPerms

Command Syntax

If you see this… Then
plaintext Enter this exactly as shown
<angle brackets> This is a required argument
[square brackets] This is an optional argument
x | y | z Pick one of these options

Base Command

/minecolonies <colonies | kill | colony | citizens | rs | rtp | backup | home | raid-tonight | raid-now | check | whoami | whereami | scan> (/mc)

Command Command Description
/mc rtp

Permission node: com.minecolonies.coremod.RandomTeleport
Default Permission Level: OP
Allows random teleporting around the world, will place the player outside the range of someone else's colony
/mc backup

Permission node: com.minecolonies.coremod.Backup
Default Permission Level: OP
Makes a backup of all colony data
/mc home

Permission node: com.minecolonies.coremod.HomeTeleport
Default Permission Level: OP
Teleports a colony owner back to the Town Hall of their colony
/mc raid-tonight

Permission node: com.minecolonies.coremod.RaidAllTonight
Default Permission Level: OP
Schedule a barbarian raid for every colony, to start the coming night
/mc raid-now

Permission node: com.minecolonies.coremod.RaidAllNow
Default Permission Level: OP
Schedule a barbarian raid for every colony to start right now
/mc check

Permission node: com.minecolonies.coremod.CheckForAutoDeletes
Default Permission Level: OP
Checks all colonies for ones where the owner hasn't played in a set amount of time, giving the option to delete them
/mc whoami

Permission node: com.minecolonies.coremod.WhoAmI
Default Permission Level: OP
Outputs the player's name, the name of their colony and the coordinates for the center
/mc whereami

Permission node: com.minecolonies.coremod.WhereAmI
Default Permission Level: OP
Outputs how far the player is from a colony, if they are near one, or that there is none nearby
/mc scan [player: online player] <x1: x coord> <y1: y coord> <z1: z coord> <x2: x coord> <y2: y coord> <z2: z coord> [name: name of schematic]

Permission node: com.minecolonies.coremod.Scan
Default Permission Level: OP
Scans an area and saves it as a schematic (Command version of what the scan tool can be used for)

Examples:
/mc scan x1: 1 y1: 1 z1: 1 x2: 5 y2: 5 z2: 5
/mc scan player: Steve x1: 1 y1: 1 z1: 1 x2: 5 y2: 5 z2: 5
/mc scan x1: 1 y1: 1 z1: 1 x2: 5 y2: 5 z2: 5 name: MyAwesomeDecoration

Colonies Commands

/minecolonies colonies <list | rsResetAll>

Command Command Description
/mc colonies list [page: page number]

Permission node: com.minecolonies.coremod.ListColonies
Default permission level: OP
Lists all colonies (9 results per page) with each colonies' ID, Name and Coordinates

Examples:
/mc colonies list
/mc colonies list page: 5
/mc colonies rsresetall

Permission node: com.minecolonies.coremod.RequestSystemResetAll
Default permission level: OP
Resets the request system for all colonies, forcing all colonists to re-request if they need to

Kill Commands

/minecolonies kill <raiders | animals | mob | chicken | cow | pig | sheep>

Command Command Description
/mc kill raiders

Permission node: com.minecolonies.coremod.BarbarianKill
Default permission level: OP
Kills all raiders (barbarians or Pirates) inside all colonies
/mc kill animals

Permission node: com.minecolonies.coremod.AnimalKill
Default permission level: OP
Kills all animals inside all colonies
/mc kill mob

Permission node: com.minecolonies.coremod.MobKill
Default permission level: OP
Kills all mobs inside all colonies
/mc kill chicken

Permission node: com.minecolonies.coremod.ChickenKill
Default permission level: OP
Kills all chickens inside all colonies
/mc kill cow

Permission node: com.minecolonies.coremod.CowKill
Default permission level: OP
Kills all cows inside all colonies
/mc kill pig

Permission node: com.minecolonies.coremod.PigKill
Default permission level: OP
Kills all pig inside all colonies
/mc kill sheep

Permission node: com.minecolonies.coremod.SheepKill
Default permission level: OP
Kills all sheep inside all colonies

Colony Commands

/minecolonies colony <info | delete | barbarians | addOfficer | refresh | ownerchange | teleport | deletable | raid | raid-tonight | claim>

Command Command Description
/mc colony info <[player: online player] | [colony: colony id]>

Permission node: com.minecolonies.coremod.ShowColonyInfo
Default permission level: OP
Shows some basic information about the colony specified (ID, Name, Mayor, Citizens, Coordinates, Last contact with owner, If the colony can be deleted or not)

Examples:
/mc colony info colony: 1
/mc colony info player: Steve
/mc colony delete <colony: colony id> [canDestroy: true | false] [confirmDelete: true | false]

Permission node: com.minecolonies.coremod.DeleteColony
Default permission level: OP
Deletes a colony and all Minecolonies buildings (as long as the hut is still placed)
candestroy will set whether the buildings should be deleted with the claim
candelete will set whether the colony is instantly deleted when the command is run, without asking for confirmation in chat

Examples:
/mc colony delete colony: 1
/mc colony delete colony: 1 candestroy: false
/mc colony delete colony: 1 confirmdelete: true
/mc colony barbarians <colony: colony id> <disableSpawns: true | false>

Permission node: com.minecolonies.coremod.DisableBarbarianSpawns
Default permission level: OP
Disables or Enables spawning of barbarians in a colony

Examples:
/mc colony barbarians colony: 1 disablespawns: true
/mc colony addOfficer <colony: colony id> <player: online player>

Permission node: com.minecolonies.coremod.AddOfficer
Default permission level: OP
Adds an officer to a colony

Examples:
/mc colony addofficer colony: 1 player: Steve
/mc colony refresh <[player: online player] | [colony: colony id]>

Permission node: com.minecolonies.coremod.RefreshColony
Default permission level: OP
Refreshes a colony

Examples:
/mc colony refresh colony: 1
/mc colony refresh player: Steve
/mc colony ownerchange <colony: colony id> <player: online-player>

Permission node: com.minecolonies.coremod.ChangeColonyOwner
Default permission level: OP
Changes the owner of a colony

Examples:
/mc colony ownerchange colony: 1 player: Steve
/mc colony teleport <colony: colony id>

Permission node: com.minecolonies.coremod.ColonyTeleport
Default permission level: OP
Teleports the player to the specified colony

Examples:
/mc colony teleport colony: 1
/mc colony deletable <colony: colony id> <canBeDeleted: true | false>

Permission node: com.minecolonies.coremod.MakeNotAutoDeletable
Default permission level: OP
Sets whether a colony can be marked for auto-deletion or not

Examples:
/mc colony deletable colony: 1 canbedeleted: false
/mc colony raid <colony: colony id>

Permission node: com.minecolonies.coremod.DoRaidNow
Default permission level: OP
Schedules a barbarian raid for the specified colony to start right now

Examples:
/mc colony raid colony: 1
/mc colony raid-tonight <colony: colony id>

Permission node: com.minecolonies.coremod.DoRaidTonight
Default permission level: OP
Schedules a barbarian raid for the specified colony to start the coming night

Examples:
/mc colony raid-tonight colony: 1
/mc colony claim <colony: colony id> <dimension: dimension id> [range: number in chunks] [add: true | false]

Permission node: com.minecolonies.coremod.Claim
Default permission level: OP
Claims chunks (or removes claimed chunks) a specified number of chunks from the player's location for a colony

Examples:
/mc colony claim colony: 1 dimension: 0 range: 8 add: true

Citizens Commands

/minecolonies citizens <list | kill | respawn | info>

Command Command Description
/mc citizens list <colony: colony id> [page: page number]

Permission node: com.minecolonies.coremod.ListCitizens
Default permission level: ALL
Lists all citizens in a colony with each citizen's ID and name (9 results per page)

Examples:
/mc citizens list colony: 1
/mc citizens list colony: 1 page: 3
/mc citizens kill <colony: colony id> <citizen: citizen id | full name>

Permission node: com.minecolonies.coremod.KillCitizen
Default permission level: ALL
Kills a specified citizen in a colony

Examples:
/mc citizens kill colony: 1 citizen: 1
/mc citizens kill colony: 1 citizen: Steve S. Steveson
/mc citizens respawn <colony: colony id> <citizen: citizen id | full name>

Permission node: com.minecolonies.coremod.RespawnCitizen
Default permission level: ALL
Respawns the specified citizen in a colony (Only respawns current living citizens) The citizen must be recalled after respawning them

Examples:
/mc citizens respawn colony: 1 citizen: 1
/mc citizens respawn colony: 1 citizen: Steve S. Steveson
/mc citizens info <colony: colony id> <citizen: citizen id | full name>

Permission node: com.minecolonies.coremod.CitizenInfo
Default permission level: ALL
Gives basic information about a specified citizen in a colony such as their ID and name

Examples:
/mc citizens info colony: 1 citizen: 1
/mc citizens info colony: 1 citizen: Steve S. Steveson

RS Commands

/minecolonies rs <reset>

Command Command Description
/mc rs reset <colony: colony id>

Permission node: com.minecolonies.coremod.RSReset
Default permission level: OP
Resets the request system for a colony, forcing all colonists in that colony to re-request if they need to

Examples:
/mc rs reset colony: 1

If changes are needed, or you feel there is content missing, please feel free to edit this page (button at the top), or submit an issue for us to make any edits. - Minecolonies Wiki Team